Kids 2.0: Engagement and Behaviour Change

Today’s digitally-savvy generation of children and adolescents perceive and interact with the world through the lens of the small screen. This session will explore how designers are incorporating gamification, artificial intelligence and augmented reality into new technologies aimed at delivering targeted health education to children, reducing anxiety over visiting hospital, and improving adherence to potentially life-saving treatments. Our lively panel of digital entrepreneurs will share their experience of creating new technologies that have a real, measurable impact on the health outcomes for young people in areas such as cancer and obesity. They will offer advice on identifying the problem you intend your new technology to solve, co-designing apps and games with parents and children, play testing, clinically validated research and getting your new technology to the market.

Learning Objectives:

  • Understand the practicalities and benefits of incorporating gamification, artificial intelligence and augmented reality into new technologies aimed at delivering targeted health education to children.
  • Learn about how to successfully co-design and play test apps and games with children as well as how to engage their parents in the process.
  • Gain advice on the importance of seeking clinical validation of your new games and apps and how to get your product to market.

Attending this session will earn you Continuing Educational Credits for CAHIMS and CPHIMS as well as accreditation by the ICN and CPD. To apply for accreditation, please click here.

Session Details

September 10, 2020
4:00 PM - 4:45 PM

Speakers

Mr. Saran Muthiah
Founder/CEO
EnrichMyCare
Dr. Pamela Kato
Owner
P. M. Kato Consulting, LLC
Dr. Sveatoslav Vizitiu
Co-founder, CEO
Wello
Anna Sort
Founder and CEO
PlayBenefit
Mr. Dom Raban
CEO and co-founder
Xploro